Army Conditions
Different values: 14
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object {Army Conditions}
    _id : string {Army Conditions._id} (all different values)
    folder : string {Army Conditions.folder} (same value: 'nNaDTkXGZyawxKA6')
    img : string {Army Conditions.img} (all different values)
    name : string {Army Conditions.name} (all different values)
    system : object {Army Conditions.system}
        description : object {Army Conditions.system.description}
            value : string {Army Conditions.system.description.value} (all different values)
        duration : object {Army Conditions.system.duration}
            [expiry] : string {Army Conditions.system.duration.expiry} (same value: 'turn-start')
            sustained : boolean {Army Conditions.system.duration.sustained} (same value: False)
            unit : string {Army Conditions.system.duration.unit} (same value: 'unlimited')
            value : integer {Army Conditions.system.duration.value} (same value: -1)
        level : object {Army Conditions.system.level}
            value : integer {Army Conditions.system.level.value} (same value: 0)
        publication : object {Army Conditions.system.publication}
            license : string {Army Conditions.system.publication.license} (same value: 'OGL')
            remaster : boolean {Army Conditions.system.publication.remaster} (same value: False)
            title : string {Army Conditions.system.publication.title} (same value: 'Pathfinder Kingmaker')
        rules : ignored (Foundry rules object) {Army Conditions.system.rules}
        start : object {Army Conditions.system.start}
            [initiative] : empty
            value : integer {Army Conditions.system.start.value} (same value: 0)
        [target] : empty
        tokenIcon : object {Army Conditions.system.tokenIcon}
            show : boolean {Army Conditions.system.tokenIcon.show} (same value: True)
        traits : object {Army Conditions.system.traits}
            value : array<> {Army Conditions.system.traits.value}
                Length: min=0 max=0
                Value type: empty
        [badge] : object {Army Conditions.system.badge}
            type : string {Army Conditions.system.badge.type} (same value: 'counter')
            value : integer {Army Conditions.system.badge.value} (same value: 1)
    type : string {Army Conditions.type} (same value: 'effect')